Avatar.js
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define([
"../_base/declare",
"../_base/window",
"../dom",
"../dom-attr",
"../dom-class",
"../dom-construct",
"../hccss",
"../query"
], function(declare, win, dom, domAttr, domClass, domConstruct, has, query){
// module:
// dojo/dnd/Avatar
return declare("dojo.dnd.Avatar", null, {
// summary:
// Object that represents transferred DnD items visually
// manager: Object
// a DnD manager object
constructor: function(manager){
this.manager = manager;
this.construct();
},
// methods
construct: function(){
// summary:
// constructor function;
// it is separate so it can be (dynamically) overwritten in case of need
var a = domConstruct.create("table", {
"class": "dojoDndAvatar",
style: {
position: "absolute",
zIndex: "1999",
margin: "0px"
}
}),
source = this.manager.source, node,
b = domConstruct.create("tbody", null, a),
tr = domConstruct.create("tr", null, b),
td = domConstruct.create("td", null, tr),
k = Math.min(5, this.manager.nodes.length), i = 0;
if(has("highcontrast")){
domConstruct.create("span", {
id : "a11yIcon",
innerHTML : this.manager.copy ? '+' : "<"
}, td)
}
domConstruct.create("span", {
innerHTML: source.generateText ? this._generateText() : ""
}, td);
// we have to set the opacity on IE only after the node is live
domAttr.set(tr, {
"class": "dojoDndAvatarHeader",
style: {opacity: 0.9}
});
for(; i < k; ++i){
if(source.creator){
// create an avatar representation of the node
node = source._normalizedCreator(source.getItem(this.manager.nodes[i].id).data, "avatar").node;
}else{
// or just clone the node and hope it works
node = this.manager.nodes[i].cloneNode(true);
if(node.tagName.toLowerCase() == "tr"){
// insert extra table nodes
var table = domConstruct.create("table"),
tbody = domConstruct.create("tbody", null, table);
tbody.appendChild(node);
node = table;
}
}
node.id = "";
tr = domConstruct.create("tr", null, b);
td = domConstruct.create("td", null, tr);
td.appendChild(node);
domAttr.set(tr, {
"class": "dojoDndAvatarItem",
style: {opacity: (9 - i) / 10}
});
}
this.node = a;
},
destroy: function(){
// summary:
// destructor for the avatar; called to remove all references so it can be garbage-collected
domConstruct.destroy(this.node);
this.node = false;
},
update: function(){
// summary:
// updates the avatar to reflect the current DnD state
domClass.toggle(this.node, "dojoDndAvatarCanDrop", this.manager.canDropFlag);
if(has("highcontrast")){
var icon = dom.byId("a11yIcon");
var text = '+'; // assume canDrop && copy
if (this.manager.canDropFlag && !this.manager.copy){
text = '< '; // canDrop && move
}else if (!this.manager.canDropFlag && !this.manager.copy){
text = "o"; //!canDrop && move
}else if(!this.manager.canDropFlag){
text = 'x'; // !canDrop && copy
}
icon.innerHTML=text;
}
// replace text
query(("tr.dojoDndAvatarHeader td span" +(has("highcontrast") ? " span" : "")), this.node).forEach(
function(node){
node.innerHTML = this.manager.source.generateText ? this._generateText() : "";
}, this);
},
_generateText: function(){
// summary:
// generates a proper text to reflect copying or moving of items
return this.manager.nodes.length.toString();
}
});
});